Rage is a resource used exclusively by the Champion Class, and is required for the execution of their Spells.

Mechanics

Battle Start

Unlike Classes that use Mana and Energy, the Champion starts off with 0 Rage at the start of the Round.

Generating Rage

Both the maximum and regeneration of the Rage Resource are fixed and cannot be further increased with Gear.

  • Champions passively regenerate 1 Rage per second.
  • Basic attacks (Space bar) will generate 20 Rage.
  • Tanking damage will also generate Rage slightly, proportional to damage received.
  • Spells that grant Rage-/Regeneration
Icon Spell Description
EnduringWarcry.png

Enduring Warcry

Heals 10% of missing health and applies Enduring Warcry to all allies within 60 yards for 10 seconds. Generates 5 Rage for each ally that hears the Warcry.

Enduring Warcry: Increases maximum health by 820 and restores 2% of missing health every other second.

Enrage.png

Enrage

Applies Enrage to you for 4 seconds and you gain 20 Rage.

Enrage: Increases Power by 103 and all damage received by 20%. Generates 2 Rage every second. Generates Rage equal to 1% of the damage dealt with attacks.

ResoundingWarcry.png

Resounding Warcry

Applies Resounding Warcry to all allies within 60 yards for 10 seconds. Generates 5 Rage for each ally that hears the Warcry

Resounding Warcry: Increases Power by 48, Armor by 56, and provides 333 Tenacity.

Tenacity: reduces all damage taken while Crowd Controlled.

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