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Tag: Visual edit
Tag: Visual edit
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|[[File:EnduringWarcry.png]]
 
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'''Enduring Warcry'''
 
'''Enduring Warcry'''
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|Heals 10% of missing health and applies Enduring Warcry to all allies within 60 yards for 10 seconds. Generates '''5 Rage''' for each ally that hears the Warcry.
 
|Heals 10% of missing health and applies Enduring Warcry to all allies within 60 yards for 10 seconds. Generates '''5 Rage''' for each ally that hears the Warcry.
   

Revision as of 12:34, 23 July 2020

Rage is a resource used exclusively by the Champion Class, and is required for the execution of their Spells.


Mechanics

Battle Start

Unlike Classes that use Mana and Energy, the Champion starts off with 0 Rage at the start of the Round.

Regenerating Rage

Both the size and regeneration of the Rage Resource are consistent and cannot be further increased with Gear.

  • Champions passively regenerate 1 Rage per second.
  • Basic attacks (Space bar) will generate 20 Rage.
  • Spells that grant Rage-/Regeneration


Spells that Regenerate Rage
Icon Spell Description
EnduringWarcry


Enduring Warcry


Heals 10% of missing health and applies Enduring Warcry to all allies within 60 yards for 10 seconds. Generates 5 Rage for each ally that hears the Warcry.

Enduring Warcry: Increases maximum health by 1.35(Power Ratio) and restores 2% of missing health every other second.

Enrage

Enrage

Applies Enrage to you for 4 seconds and you gain 20 Rage.

Enrage: Increases Power by 103 and all damage received by 20%. Generates 2 Rage every second. Generates Rage equal to 1% of the damage dealt with attacks.

ResoundingWarcry

Resounding Warcry

Applies Resounding Warcry to all allies within 60 yards for 10 seconds. Generates 5 Rage for each ally that hears the Warcry

Resounding Warcry: Increases Power by 48, Armor by 56, and provides 333 Tenacity.

Tenacity: reduces all damage taken while Crowd Controlled.