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|[[File:EnduringWarcry.png]] |
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'''Enduring Warcry''' |
'''Enduring Warcry''' |
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|Heals 10% of missing health and applies Enduring Warcry to all allies within 60 yards for 10 seconds. Generates '''5 Rage''' for each ally that hears the Warcry. |
|Heals 10% of missing health and applies Enduring Warcry to all allies within 60 yards for 10 seconds. Generates '''5 Rage''' for each ally that hears the Warcry. |
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Revision as of 12:34, 23 July 2020
Rage is a resource used exclusively by the Champion Class, and is required for the execution of their Spells.
Mechanics
Battle Start
Unlike Classes that use Mana and Energy, the Champion starts off with 0 Rage at the start of the Round.
Regenerating Rage
Both the size and regeneration of the Rage Resource are consistent and cannot be further increased with Gear.
- Champions passively regenerate 1 Rage per second.
- Basic attacks (Space bar) will generate 20 Rage.
- Spells that grant Rage-/Regeneration