Arena of Kings Wiki
Tag: Visual edit
Tag: Visual edit
 
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'''Energy''' is the [[Assassin|assassin's]] equivalent of the caster's [[Mana]] and the warrior's [[Rage]] bar. A certain amount of '''Energy''' is required by most Assassin abilities to be used.
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'''Energy''' is the [[Assassin|Assassin's]] equivalent of the caster's [[Mana]] and the warrior's [[Rage]] bar. A certain amount of '''Energy''' is required by most Assassin abilities to be used.
   
 
By default the '''Energy''' bar is '''full''', with 100 points of Energy.
 
By default the '''Energy''' bar is '''full''', with 100 points of Energy.
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Energy regenerates at a fixed rate of 10 energy every second, in and out of combat
 
Energy regenerates at a fixed rate of 10 energy every second, in and out of combat
   
Another way for the Assassin to obtain '''Energy''' is by using '''[[Basic Attack|basic attacks]]''' (Standard Keybind being ''Spacebar)'' which will give '''5 Energy per attack'''.
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Another way to obtain '''Energy''' is by using [[Basic Attack|B'''asic attacks''']] (Standard Keybind being ''Spacebar)'' which will give '''5 Energy per attack'''.
   
 
<br />
 
<br />
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{| class="wikitable"
 
|+Spells that Regenerate Energy
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===[[Assassin]] Spells that Regenerate Energy: ===
 
{| class="wikitable mw-collapsible"
 
!Icon
 
!Icon
 
!Spell
 
!Spell
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|-
 
|-
 
|[[File:Dash.jpg]]
 
|[[File:Dash.jpg]]
|'''Dash'''
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|<blockquote>'''Dash'''</blockquote>
 
|Applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth.
 
|Applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth.
Dash: Applies a 30% Fading Haste, restores '''5 Energy''' every second, and increases Armor by 0.17712.
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Dash: Applies a 30% Fading Haste, restores '''5 Energy''' every second, and increases Armor by 0.17712(Power Ratio).
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<br />
 
|-
 
|-
 
|[[File:MurderousInstincts.jpg]]
 
|[[File:MurderousInstincts.jpg]]
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|Restores '''20 Energy''' and applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth.
 
|Restores '''20 Energy''' and applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth.
 
Murderous Instincts: Increases your Power by 10% and Critical Strike rating by 50%. Restores 10 Energy every second.
 
Murderous Instincts: Increases your Power by 10% and Critical Strike rating by 50%. Restores 10 Energy every second.
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<br />
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|}
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===[[Ranger]] Spells that Regenerate Energy ===
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<br />
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{| class="wikitable mw-collapsible"
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|+
  +
!Icon
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!Spell
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!Description
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|-
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|[[File:Vigor.jpg]]
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|<blockquote>'''Vigor'''</blockquote>
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|Restores 10 Energy, removes all movement impairing Debuffs, and applies Vigor to you for 1 second. Using an attack skill breaks Vigor
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Vigor: You are invisible, immune to all forms of Crowd Control and damage. Movement Speed is increased by 25%.
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<br />
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|-
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|
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|'''Rejuvination Potion'''
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|Heals target ally for 1.7367(Power ratio) and restores 150 Mana (95% reduced effectiveness for Energy and Rage) and applies Rejuvination Potion for 3 seconds. Can be used while moving.
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Rejuvination Potion: Heals for 0.19008(Power ratio) every second, and restores 50 Mana (95% reduced effectiveness for Energy and Rage) every second.
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<br />
 
|}
 
|}

Latest revision as of 12:31, 23 July 2020

Energy is the Assassin's equivalent of the caster's Mana and the warrior's Rage bar. A certain amount of Energy is required by most Assassin abilities to be used.

By default the Energy bar is full, with 100 points of Energy.


Energy Regeneration[ | ]

Energy regenerates at a fixed rate of 10 energy every second, in and out of combat

Another way to obtain Energy is by using Basic attacks (Standard Keybind being Spacebar) which will give 5 Energy per attack.


Assassin Spells that Regenerate Energy:[ | ]

Icon Spell Description
Dash

Dash

Applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth.

Dash: Applies a 30% Fading Haste, restores 5 Energy every second, and increases Armor by 0.17712(Power Ratio).


MurderousInstincts Murderous Instincts Restores 20 Energy and applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth.

Murderous Instincts: Increases your Power by 10% and Critical Strike rating by 50%. Restores 10 Energy every second.



Ranger Spells that Regenerate Energy[ | ]


Icon Spell Description
Vigor

Vigor

Restores 10 Energy, removes all movement impairing Debuffs, and applies Vigor to you for 1 second. Using an attack skill breaks Vigor

Vigor: You are invisible, immune to all forms of Crowd Control and damage. Movement Speed is increased by 25%.

Rejuvination Potion Heals target ally for 1.7367(Power ratio) and restores 150 Mana (95% reduced effectiveness for Energy and Rage) and applies Rejuvination Potion for 3 seconds. Can be used while moving.

Rejuvination Potion: Heals for 0.19008(Power ratio) every second, and restores 50 Mana (95% reduced effectiveness for Energy and Rage) every second.