Tag: Visual edit |
Tag: Visual edit |
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− | '''Energy''' is the [[Assassin| |
+ | '''Energy''' is the [[Assassin|Assassin's]] equivalent of the caster's [[Mana]] and the warrior's [[Rage]] bar. A certain amount of '''Energy''' is required by most Assassin abilities to be used. |
By default the '''Energy''' bar is '''full''', with 100 points of Energy. |
By default the '''Energy''' bar is '''full''', with 100 points of Energy. |
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Energy regenerates at a fixed rate of 10 energy every second, in and out of combat |
Energy regenerates at a fixed rate of 10 energy every second, in and out of combat |
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− | Another way |
+ | Another way to obtain '''Energy''' is by using [[Basic Attack|B'''asic attacks''']] (Standard Keybind being ''Spacebar)'' which will give '''5 Energy per attack'''. |
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− | + | ===[[Assassin]] Spells that Regenerate Energy: === |
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!Icon |
!Icon |
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!Spell |
!Spell |
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|[[File:Dash.jpg]] |
|[[File:Dash.jpg]] |
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− | |'''Dash''' |
+ | |<blockquote>'''Dash'''</blockquote> |
|Applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth. |
|Applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth. |
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− | Dash: Applies a 30% Fading Haste, restores '''5 Energy''' every second, and increases Armor by 0.17712. |
+ | Dash: Applies a 30% Fading Haste, restores '''5 Energy''' every second, and increases Armor by 0.17712(Power Ratio). |
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+ | <br /> |
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|[[File:MurderousInstincts.jpg]] |
|[[File:MurderousInstincts.jpg]] |
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|Restores '''20 Energy''' and applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth. |
|Restores '''20 Energy''' and applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth. |
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Murderous Instincts: Increases your Power by 10% and Critical Strike rating by 50%. Restores 10 Energy every second. |
Murderous Instincts: Increases your Power by 10% and Critical Strike rating by 50%. Restores 10 Energy every second. |
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+ | <br /> |
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+ | |} |
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+ | ===[[Ranger]] Spells that Regenerate Energy === |
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+ | <br /> |
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+ | {| class="wikitable mw-collapsible" |
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+ | |+ |
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+ | !Icon |
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+ | !Spell |
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+ | !Description |
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+ | |- |
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+ | |[[File:Vigor.jpg]] |
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+ | |<blockquote>'''Vigor'''</blockquote> |
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+ | |Restores 10 Energy, removes all movement impairing Debuffs, and applies Vigor to you for 1 second. Using an attack skill breaks Vigor |
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+ | Vigor: You are invisible, immune to all forms of Crowd Control and damage. Movement Speed is increased by 25%. |
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+ | <br /> |
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+ | |- |
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+ | |'''Rejuvination Potion''' |
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+ | |Heals target ally for 1.7367(Power ratio) and restores 150 Mana (95% reduced effectiveness for Energy and Rage) and applies Rejuvination Potion for 3 seconds. Can be used while moving. |
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+ | Rejuvination Potion: Heals for 0.19008(Power ratio) every second, and restores 50 Mana (95% reduced effectiveness for Energy and Rage) every second. |
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+ | <br /> |
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Latest revision as of 12:31, 23 July 2020
Energy is the Assassin's equivalent of the caster's Mana and the warrior's Rage bar. A certain amount of Energy is required by most Assassin abilities to be used.
By default the Energy bar is full, with 100 points of Energy.
Energy Regeneration[ | ]
Energy regenerates at a fixed rate of 10 energy every second, in and out of combat
Another way to obtain Energy is by using Basic attacks (Standard Keybind being Spacebar) which will give 5 Energy per attack.
Assassin Spells that Regenerate Energy:[ | ]
Ranger Spells that Regenerate Energy[ | ]