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Assassin is one of the classes in Arena of Kings. Assassins are masters of Stealth, capable of Annihilating victims through bursts of Energy. Sneak in or out of battle with skillful tactics to deceive and elude your opponents, striking vulnerable foes when the flow of battle is in your favor. Mastering the art of offense, control, and avoidance are essential in devastating those that stand in your way.


Assassingif

Armor[ | ]

Leather Armor


Primary Attributes[ | ]

Agility

Strength

Base Stats[ | ]

Health: 10850

Health/sec: 25

Energy: 100

Energy/sec: 10

Power: 528

Agility: 670

Strength: 300

Crit Chance: 22.52%

Movement Speed: 315

Armor: 585

Magic Resist: 330

Spells[ | ]

Icon Name Cost Cast time Cooldown Range Description
Assassin Assassin Basic Attack 0 Energy Instant 0 second 14yd Deals 317 physical damage (main-hand) plus 158 (off-hand) and restores 5 Energy.


(Passive) 30% Weapon Toxin - Poison: Decreases Movement Speed by 15% and deals 2% of maximum health every second as true damage.

(Passive) 30% Weapon Toxin - Infection: Reduces maximum health by 10%, all healing received by 30% and deals 1% of maximum health every second as physical damage.

Annihilate Annihilate 50 Energy Instant  0 seconds 14yd Instantly strike your target with both daggers, dealing 677 (main-hand) and 338 (off-hand) physical damage. Your passive chance to apply Weapon Toxins is increased by 25%. Breaks Stealth.

(Passive) 30% Weapon Toxin - Poison: Decreases Movement Speed by 15% and deals 2% of maximum health every second as true damage.

(Passive) 30% Weapon Toxin - Infection: Reduces maximum health by 10%, all healing received by 30% and deals 1% of maximum health every second as physical damage.

Out of Combat Stealth Bonus: Annihilate deals an additional 20% damage.

  Generates 2 Combo Points.

Bandage Bandage 0 Energy Instant 10 seconds 35yd Heals you for 733 and applies Bandage for 6 seconds and removes the most recently applied Status Ailment. Does not break Stealth.

Bandage: Provides 10% damage reduction. Heals for 153 every second. The amount healed increases by 37 every tick. Bandage ends upon receiving 750 damage.

Dash Dash 0 Energy Instant 20 seconds   0 yd Removes all movement impairing Debuffs and applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth.

Dash: Applies a 30% Fading Haste, restores 5 Energy every second, and increases Armor by 93.

Daze Daze 25 Energy Instant 20 seconds 14yd Deals 420 physical damage and applies Stun based on the number of Combo Points you have. Breaks Stealth.

  1 point   2.0 seconds

  2 point   2.3 seconds

  3 point   2.6 seconds

  4 point   2.9 seconds

  5 point   3.2 seconds

Out of Combat Stealth Bonus: Increases Stun duration by 10% and applies Expose Vulnerabilities for 4 seconds.

Stun: Disables movement and prevents the use of abilities.

Expose Vulnerabilities: Amplifies all damage taken by 8%.

DisappearingAct Disappearing Act 0 Energy Instant 45 seconds 20yd Removes all movement impairing Debuffs and applies Empowered Stealth to you for 10 seconds. Applies Blind to all enemies within 20 yards for 1.2 seconds.

Empowered Stealth: You leave Combat instantly and become invisible to enemies, generating 1 Combo Point every second. Increases Energy Regeneration by 50%. Increases Movement Speed by 25%. Breaks upon receiving damage.

Blind: Reduces Power by 12% and causes your screen to go white, hindering your vision.

Envenom Envenom 20 Energy Instant 5 seconds 14yd Deals 452 physical damage and instantly applies your Weapon Toxins in addition to Hobble for 2 seconds. Breaks Stealth.

Weapon Toxin - Poison: Decreases Movement Speed by 15% and deals 2% of maximum health every second as true damage.

Weapon Toxin - Infection: Reduces maximum health by 10%, all healing received by 30% and deals 1% of maximum health every second as physical damage.

  Generates 1 Combo Point.

MurderousInstincts Murderous Instincts 0 Energy Instant 45 seconds 0yd Applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth.

Murderous Instincts: Increases your Power by 13% and Critical Strike rating by 50%. Restores 10 Energy every second.

Puncture Puncture 20 Energy Instant 0 seconds 14yd Spend all of your combo points, applying Puncture to target enemy for 9 seconds.

Puncture: Deals 42 physical damage every second and cannot be dispelled. The amount of damage dealt is increased by spending more Combo Points.

  1 point   84 physical damage

  2 points 126 physical damage

  3 points 168 physical damage

  4 points 210 physical damage

  5 points 252 physical damage

Out of Combat Stealth Bonus: Applies Silence for 1-2 seconds based on the number of Combo Points you spent.

ShadowWalk Shadow Walk 15 Energy Instant 20 seconds 80yd Teleport to target and applies Dash to you for 2 seconds.

Ignores global cooldown. Does not break Stealth

Dash: Applies a 25% Fading Haste, restores 5 Energy every second, and insceases Amor by 98

Shroud Shroud 0 Energy Instant 45 seconds 0yd Applies Shroud to you for 2 seconds. Ignores global cooldown. Does not break Stealth.

Shroud: Provides 90% damage reduction, makes you immune to all harmful effects, and increases healing received from all sources by 30%.

Slap Slap 20 Energy Instant  16 seconds 14yd Deals 286 physical damage and Interrupts for 2.5 seconds. If an ability was Interrupted, Slap Generates 1 Combo Point, deals an additional 286 physical damage, and applies Silence for 1 second. Ignores global cooldown. Breaks Stealth.

Silence: Prevents the use of abilities.

Interrupt: Prevents the current casting spell from being performed and locks it for a short period of time if the spell has a cooldown.

Slash Slash 35 Energy Instant  0 second 14yd Spend all of your combo points to deal 528 physical damage. The amount of damage dealt is increased by spending more Combo Points.

  1 point   105 physical damage

  2 points 210 physical damage

  3 points 315 physical damage

  4 points 420 physical damage

  5 points 525 physical damage

Out of Combat Stealth Bonus: Deals 15% additional damage.

Stealth Stealth 0 Energy Instant 20 seconds 14yd Applies Stealth to you for 12 seconds.

Stealth: You are invisible to enemies and generate 1 Combo Point every second. Increases Energy Regeneration by 50%. After 2 seconds you leave Combat, empowering some of your attacks. Increases Movement Speed by 25%. Breaks upon receiving damage.

TempleStrike Temple Strike 35 Energy Instant 14 seconds 14yd Deals 368 physical damage and applies Incapacitate for 2.5 seconds. Breaks Stealth.

Out of Combat Stealth Bonus: Increases Incapacitate duration by 50% and causes Temple Strike to not break Stealth.

Incapacitate: Disables movement and prevents the use of abilities. Breaks on receiving damage.

  Generates 1 Combo Point.

WhirlingKnives Whirling Knives 50 Energy Instant  6 seconds 22yd Deals 475 physical damage and applies Bleeding and Hobble for 2 seconds to all enemies within 22 yards. Damage dealt can also apply your Weapon Toxins Infection and Poison (30% chance). Does not break Stealth.

Bleeding: Deals 1.85% of maximum health every second as true damage. Deals 1% of maximum health whenever an ability is used.

  Generates 1 Combo Point if an enemy was hit.