(→Spells) Tag: Visual edit |
ArenaOfKings (talk | contribs) m (→Spells) Tag: Visual edit |
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== Armor == |
== Armor == |
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+ | [[Leather Armor]] |
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− | [[Leather Armor]]: 22.58% [[Physical Damage|physical damage]] reduction. 11.11% [[Magic Damage|magic damage]] reduction. |
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− | ==Stats== |
+ | ==Base Stats== |
− | [[Health]]: |
+ | [[Health]]: 10850 |
+ | [[Health Regeneration|Health/sec]]: 25 |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | [[Energy|Energy/sec]]: 10 |
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+ | |||
+ | [[Power]]: 488 |
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+ | |||
+ | [[Agility]]: 350 |
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+ | |||
+ | [[Strength]]: 300 |
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+ | |||
+ | [[Critical Strike|Crit Chance]]: 21.32% |
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[[Movement Speed]]: 315 |
[[Movement Speed]]: 315 |
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+ | |||
+ | [[Armor]]: 452 |
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+ | |||
+ | [[Magic Resist]]: 250 |
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==Spells== |
==Spells== |
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| 14yd |
| 14yd |
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⚫ | |||
− | |||
⚫ | |||
|- |
|- |
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| Instant |
| Instant |
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− | | |
+ | | 0 seconds |
| 14yd |
| 14yd |
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+ | | Deals 886 plus an additional 0.75'''%''' of target's maximum health as [[Physical Damage|physical damag]]<nowiki/>[[Physical Damage|e]] for each [[Status Ailments|Status Ailment]] on target enemy. Breaks [[Stealth]]. |
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+ | Out of Combat [[Stealth]] Bonus: Annihilate deals an additional 20'''%''' damage. |
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+ | Generates 2 [[Combo Points]]. |
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⚫ | |||
− | If [[Stealth]] is active: [[Annihilate]] is a guaranteed [[Critical Strike]]. |
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− | |||
⚫ | |||
|- |
|- |
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| [[File:Bandage.jpg|48px|]] |
| [[File:Bandage.jpg|48px|]] |
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| 0 Energy |
| 0 Energy |
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− | | |
+ | | Instant |
− | | |
+ | | 10 seconds |
− | | |
+ | | 35yd |
− | | Heals |
+ | | Heals you for 820 and applies Bandage for 6 seconds and removes the most recently applied [[Status Ailments|Status Ailment]]. Does not break [[Stealth]]. |
+ | Bandage: Provides 10'''%''' damage reduction. Heals for 171 every second. The amount healed increases by 42 every tick. Bandage ends upon receiving 750 damage. |
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− | [[Bandage]]: Increases healing received by 15% and heals for 154 every second. |
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|- |
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| [[File:Dash.jpg|48px|]] |
| [[File:Dash.jpg|48px|]] |
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| '''[[Dash]]''' |
| '''[[Dash]]''' |
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− | | |
+ | | 0 Energy |
| Instant |
| Instant |
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− | | |
+ | | 12 seconds |
| 0 yd |
| 0 yd |
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− | | Applies [[Dash]] to you for |
+ | | Applies [[Dash]] to you for 3 seconds. Ignores global cooldown. Does not break [[Stealth]]. |
+ | Dash: Applies a 30'''%''' Fading [[Haste]], restores 5 [[Energy]] every second, and increases [[Armor]] by 104. |
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− | [[Dash]]: Increases [[Movement Speed]] by 25%. |
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|- |
|- |
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| [[File:Daze.jpg|48px|]] |
| [[File:Daze.jpg|48px|]] |
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| '''[[Daze]]''' |
| '''[[Daze]]''' |
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− | | |
+ | | 25 Energy |
| Instant |
| Instant |
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− | | |
+ | | 20 seconds |
| 14yd |
| 14yd |
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⚫ | |||
+ | 1 point ''2.0 seconds'' |
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+ | 2 point ''2.3 seconds'' |
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− | | Deals 1068 physical damage and applies [[Stun]] for 2 seconds. |
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+ | |||
− | If [[Stealth]] is active:[[Stun]] for 3 seconds. |
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+ | 3 point ''2.6 seconds'' |
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+ | |||
+ | 4 point ''2.9 seconds'' |
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+ | |||
+ | 5 point ''3.2 seconds'' |
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+ | |||
+ | Out of Combat [[Stealth]] Bonus: Increases [[Stun]] duration by 10'''%''' and applies Expose Vulnerabilities for 4 seconds. |
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+ | |||
+ | [[Stun]]: Disables movement and prevents the use of [[Spells]]. |
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+ | |||
+ | Expose Vulnerabilities: Amplifies all damage taken by 8'''%'''. |
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|- |
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| [[File:DisappearingAct.jpg|48px|]] |
| [[File:DisappearingAct.jpg|48px|]] |
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| Instant |
| Instant |
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− | | |
+ | | 30 seconds |
| 20yd |
| 20yd |
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+ | | Removes all movement impairing Debuffs and applies Empowered [[Stealth]] to you for ''8'' seconds. Applies [[Blind]] to all enemies within 20 yards for 1.2 seconds. |
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⚫ | |||
+ | |||
+ | [[Blind]]: Reduces [[Power]] by 12% and causes your screen to go white, hindering your vision. |
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+ | |- |
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+ | |[[File:Envenom.jpg]] |
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+ | |[[Envenom]] |
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+ | |20 Energy |
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+ | |Instant |
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+ | |5 seconds |
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+ | |14yd |
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⚫ | |||
+ | [[Poison]]: Decreases [[Movement Speed]] by 15% and deals 2% of maximum [[health]] every second as [[True damage|true damage]]. |
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+ | |||
⚫ | |||
+ | Generates 1 [[Combo Points|Combo Point]]. |
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− | | Applies [[Blind]] to all enemies within 20 yards for 3 seconds and applies [[Stealth]] to you for 3 seconds. |
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⚫ | |||
|- |
|- |
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− | | |
+ | |[[File:MurderousInstincts.jpg|48px|]] |
− | | |
+ | |'''[[Murderous Instincts]]''' |
| 0 Energy |
| 0 Energy |
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| Instant |
| Instant |
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− | | |
+ | | 45 seconds |
| 0yd |
| 0yd |
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⚫ | |||
⚫ | |||
+ | |- |
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+ | |[[File:Puncture.jpg]] |
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+ | |[[Puncture]] |
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+ | |20 Energy |
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+ | |Instant |
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+ | |0 seconds |
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+ | |14yd |
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+ | |Spend all of your [[Combo points]], applying Puncture to target enemy for 10 seconds. |
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+ | Puncture: Deals 51 [[Physical Damage|physical damage]] every second and cannot be dispelled. The amount of damage dealt is increased by spending more [[Combo Points]]. |
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+ | |||
+ | 1 point 102 physical damage |
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+ | |||
+ | 2 points 153 physical damage |
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+ | |||
+ | 3 points 204 physical damage |
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+ | |||
+ | 4 points 255 physical damage |
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+ | |||
+ | 5 points 306 physical damage |
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− | + | Out of Combat Stealth Bonus: Applies [[Silence]] for 1-2 seconds based on the number of Combo Points you spent. |
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⚫ | |||
|- |
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| [[File:ShadowWalk.jpg|48px|]] |
| [[File:ShadowWalk.jpg|48px|]] |
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| Instant |
| Instant |
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− | | |
+ | | 20 seconds |
| 80yd |
| 80yd |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
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| Instant |
| Instant |
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− | | |
+ | | 30 seconds |
| 0yd |
| 0yd |
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+ | | Applies Shroud to you for 3 seconds. Ignores global cooldown. Does not break [[Stealth]]. |
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− | |||
+ | Shroud: Provides 90% damage reduction, makes you immune to all harmful effects, and increases healing received from all sources by 15%. |
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− | | Applies [[Shroud]] to you for 4 seconds and after a 1 second delay, cleanses all [[Status Ailments]] and [[Debuffs]] from you. For each effect cleansed, you are healed for 162. Ignores Global Cooldown. Does not break [[Stealth]]. |
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− | [[Shroud]]: Increases [[Armor]] and [[Magic Resist|Magic resist]] by 1500. |
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|- |
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| [[File:Slap.jpg|48px|]] |
| [[File:Slap.jpg|48px|]] |
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| Instant |
| Instant |
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− | | |
+ | | 16 seconds |
| 14yd |
| 14yd |
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+ | | Deals 320 [[Physical Damage|physical damage]] and Interrupts for 2.5 seconds. If an ability was Interrupted, Slap Generates 1 [[Combo Points|Combo Point]], deals an additional 330 [[Physical Damage|physical damage]], and applies Silence for 2 seconds. Ignores [[Global cooldown|global cooldown]]. Breaks [[Stealth]]. |
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+ | Silence: Prevents the use of abilities. |
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+ | Interrupt: Prevents the current casting spell from being performed and locks it for a short period of time if the spell has a cooldown. |
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⚫ | |||
− | If [[Stealth]] is active: Applies [[Silence]] for 2 seconds. |
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|- |
|- |
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− | | |
+ | |[[File:Slash.jpg|48px|]] |
− | | |
+ | |'''[[Slash]]''' |
− | | |
+ | | 35 Energy |
| Instant |
| Instant |
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| 14yd |
| 14yd |
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+ | | Spend all of your combo points to deal [[Physical Damage|physical damage]]. The amount of damage dealt is increased by spending more [[Combo Points]]. |
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− | |||
⚫ | |||
− | If [[Stealth]] is active: Applies[[Slash]] for 3 seconds and does not apply [[Hobble]]. |
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− | |||
− | [[Slash]]: Decreases Movement Speed to 0%. |
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|- |
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| [[File:Stealth.jpg|48px|]] |
| [[File:Stealth.jpg|48px|]] |
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| 14yd |
| 14yd |
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− | |||
| Applies [[Stealth]] to you for 8 seconds. |
| Applies [[Stealth]] to you for 8 seconds. |
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− | [[Stealth]]: You are invisible to enemies and some of your [[Assassin]] abilities become empowered. |
+ | [[Stealth]]: You are invisible to enemies and some of your [[Assassin]] abilities become empowered. Increases Movement Speed by 25%. Breaks upon receiving 1000 damage. |
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| [[File:TempleStrike.jpg|48px|]] |
| [[File:TempleStrike.jpg|48px|]] |
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| Instant |
| Instant |
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− | | |
+ | | 11 seconds |
| 14yd |
| 14yd |
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⚫ | |||
+ | Out of Combat Stealth Bonus: Increases Incapacitate duration by 35% and causes Temple Strike to not break [[Stealth]]. |
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+ | Incapacitate: Disables movement and prevents the use of [[Spells|abilities]]. Breaks on receiving damage. |
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⚫ | |||
+ | |||
− | If [[Stealth]] is active:[[Incapacitate]] for 4 seconds. |
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+ | Generates 1 Combo Point. |
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| [[File:WhirlingKnives.jpg|48px|]] |
| [[File:WhirlingKnives.jpg|48px|]] |
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| 0 second |
| 0 second |
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− | | |
+ | | 22yd |
⚫ | |||
− | |||
⚫ | |||
+ | [[Bleeding]]: Deals 1.85% of maximum health every second as true damage. Deals 1% of maximum health whenever an ability is used. |
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Revision as of 08:03, 28 July 2020
This article is a stub. You can help Arena of Kings Wiki by expanding it. |
Assassin is one of the classes in Arena of Kings. Assassins are masters of Stealth, capable of Annihilating victims through bursts of Energy. Sneak in or out of battle with skillful tactics to deceive and elude your opponents, striking vulnerable foes when the flow of battle is in your favor. Mastering the art of offense, control, and avoidance are essential in devastating those that stand in your way.
Armor
Base Stats
Health: 10850
Health/sec: 25
Energy: 100
Energy/sec: 10
Power: 488
Agility: 350
Strength: 300
Crit Chance: 21.32%
Movement Speed: 315
Armor: 452
Magic Resist: 250
Spells
Icon | Name | Cost | Cast time | Cooldown | Range | Description |
---|---|---|---|---|---|---|
Assassin Basic Attack | 0 Energy | Instant | 0 second | 14yd | Deals 1049 physical damage and restores 5 Energy. | |
Annihilate | 50 Energy | Instant | 0 seconds | 14yd | Deals 886 plus an additional 0.75% of target's maximum health as physical damage for each Status Ailment on target enemy. Breaks Stealth.
Out of Combat Stealth Bonus: Annihilate deals an additional 20% damage. Generates 2 Combo Points. | |
Bandage | 0 Energy | Instant | 10 seconds | 35yd | Heals you for 820 and applies Bandage for 6 seconds and removes the most recently applied Status Ailment. Does not break Stealth.
Bandage: Provides 10% damage reduction. Heals for 171 every second. The amount healed increases by 42 every tick. Bandage ends upon receiving 750 damage. | |
Dash | 0 Energy | Instant | 12 seconds | 0 yd | Applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth.
Dash: Applies a 30% Fading Haste, restores 5 Energy every second, and increases Armor by 104. | |
Daze | 25 Energy | Instant | 20 seconds | 14yd | Deals 410 Physical damage and applies Stun based on the number of Combo Points you have. Breaks Stealth.
1 point 2.0 seconds 2 point 2.3 seconds 3 point 2.6 seconds 4 point 2.9 seconds 5 point 3.2 seconds Out of Combat Stealth Bonus: Increases Stun duration by 10% and applies Expose Vulnerabilities for 4 seconds. Stun: Disables movement and prevents the use of Spells. Expose Vulnerabilities: Amplifies all damage taken by 8%. | |
Disappearing Act | 0 Energy | Instant | 30 seconds | 20yd | Removes all movement impairing Debuffs and applies Empowered Stealth to you for 8 seconds. Applies Blind to all enemies within 20 yards for 1.2 seconds.
Empowered Stealth: You are invisible to enemies and generate 1 Combo Point every second. After 3 seconds you leave Combat, empowering some of your attacks. Increases Movement Speed by 25%. Breaks upon receiving 2500 damage. Blind: Reduces Power by 12% and causes your screen to go white, hindering your vision. | |
Envenom | 20 Energy | Instant | 5 seconds | 14yd | Deals 417 physical damage and instantly applies your Weapon Toxins Infection and Poison in addition to Hobble for 2 seconds. Breaks Stealth.
Poison: Decreases Movement Speed by 15% and deals 2% of maximum health every second as true damage. Infection: Reduces maximum health by 10%, all healing received by 30% and deals 1% of maximum health every second as physical damage. Generates 1 Combo Point. | |
Murderous Instincts | 0 Energy | Instant | 45 seconds | 0yd | Restores 20 Energy and applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth.
Murderous Instincts: Increases your Power by 10% and Critical Strike rating by 50%. Restores 10 Energy every second. | |
Puncture | 20 Energy | Instant | 0 seconds | 14yd | Spend all of your Combo points, applying Puncture to target enemy for 10 seconds.
Puncture: Deals 51 physical damage every second and cannot be dispelled. The amount of damage dealt is increased by spending more Combo Points. 1 point 102 physical damage 2 points 153 physical damage 3 points 204 physical damage 4 points 255 physical damage 5 points 306 physical damage Out of Combat Stealth Bonus: Applies Silence for 1-2 seconds based on the number of Combo Points you spent. | |
Shadow Walk | 15 Energy | Instant | 20 seconds | 80yd | Teleport to target and applies Shadow Walk to your target for 3 seconds if it is an enemy. Ignores Global Cooldown. Does not break Stealth.
Shadow Walk: Slows Movement Speed by 33% and increases all damage taken from you by 8%. | |
Shroud | 0 Energy | Instant | 30 seconds | 0yd | Applies Shroud to you for 3 seconds. Ignores global cooldown. Does not break Stealth.
Shroud: Provides 90% damage reduction, makes you immune to all harmful effects, and increases healing received from all sources by 15%. | |
Slap | 20 Energy | Instant | 16 seconds | 14yd | Deals 320 physical damage and Interrupts for 2.5 seconds. If an ability was Interrupted, Slap Generates 1 Combo Point, deals an additional 330 physical damage, and applies Silence for 2 seconds. Ignores global cooldown. Breaks Stealth.
Silence: Prevents the use of abilities. Interrupt: Prevents the current casting spell from being performed and locks it for a short period of time if the spell has a cooldown. | |
Slash | 35 Energy | Instant | 0 second | 14yd | Spend all of your combo points to deal physical damage. The amount of damage dealt is increased by spending more Combo Points. | |
Stealth | 0 Energy | Instant | 20 seconds | 14yd | Applies Stealth to you for 8 seconds.
Stealth: You are invisible to enemies and some of your Assassin abilities become empowered. Increases Movement Speed by 25%. Breaks upon receiving 1000 damage. | |
Temple Strike | 35 Energy | Instant | 11 seconds | 14yd | Deals 706 physical damage and applies Incapacitate for 2.7 seconds. Breaks Stealth.
Out of Combat Stealth Bonus: Increases Incapacitate duration by 35% and causes Temple Strike to not break Stealth. Incapacitate: Disables movement and prevents the use of abilities. Breaks on receiving damage. Generates 1 Combo Point. | |
Whirling Knives | 35 Energy | Instant | 0 second | 22yd | Deals 652 and applies Bleeding for 2 seconds to all enemies within 22 yards. Does not break Stealth.
Bleeding: Deals 1.85% of maximum health every second as true damage. Deals 1% of maximum health whenever an ability is used. |