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Revision as of 00:58, 5 September 2018
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Assassin is one of the classes in Arena of Kings. Assassins are masters of Stealth, capable of Annihilating victims through bursts of Energy. Sneak in or out of battle with skillful tactics to deceive and elude your opponents, striking vulnerable foes when the flow of battle is in your favor. Mastering the art of offense, control, and avoidance are essential in devastating those that stand in your way.
Armor
Stats
Health: 9000
Energy: 100
Movement Speed: 315
Spells
Icon | Name | Cost | Cast time | Cooldown | Range | Description |
---|---|---|---|---|---|---|
Assassin Basic Attack | 0 Energy | Instant | 0 second | 14yd | Deals 976 physical damage and restores 5 Energy. | |
Annihilate | 50 Energy | Instant | 0 second | 14yd | Deals 1442 physical damage and applies Infection for 3 seconds to target enemy. Breaks Stealth.
If Stealth is active: Annihilate is a guaranteed Critical Strike. | |
Bandage | 25 Energy | 0.75 | 5 seconds | 14yd | Heals target ally for 500 and applies Bandage for 8 seconds and removes the most recently applied Status Ailment . Does not break Stealth.
Bandage: Increases healing received by 15% and heals for 154 every second. | |
Dash | 0 Energy | Instant | 5 seconds | 0 yd | Applies Dash to you for 5 seconds. Ignores Global cooldown. Does not break Stealth.
Dash: Increases Movement Speed by 25%. | |
Daze | 45 Energy | Instant | 13 seconds | 14yd | Deals 1068 physical damage and applies Stun for 2 seconds. | |
Disappearing Act | 0 Energy | Instant | 25 seconds | 20yd | Applies Blind to all enemies within 20 yards for 3 seconds and applies Stealth to you for 3 seconds.
Stealth:You are invisible to enemies and some of your Assassin abilities become empowered. Increases your Movement Speed by 25%. Breaks upon receiving 2500 damage. | |
Murderous Instincts | 0 Energy | Instant | 35 seconds | 0yd | Restores 20 Energy and applies Murderous Instincts to you for 5 seconds. Ignores Global Cooldown. Does not break Stealth.
Murderous Instincts: Increases Power by 17% and doubles your Critical Strike. | |
Shadow Walk | 15 Energy | Instant | 18 seconds | 80yd | Teleport to target and applies Shadow Walk to your target for 3 seconds if it is an enemy. Ignores Global Cooldown. Does not break Stealth.
Shadow Walk: Slows Movement Speed by 33%. | |
Shroud | 0 Energy | Instant | 18 seconds | 0yd | Applies Shroud to you for 4 seconds and after a 1 second delay, cleanses all Status Ailments and Debuffs from you. For each effect cleansed, you are healed for 162. Ignores Global Cooldown. Does not break Stealth.
Shroud: Increases Armor and Magic resist by 1500. | |
Slap | 20 Energy | Instant | 11 seconds | 14yd | Deals 366 physical damage and Interrupts for 3 seconds. Ignores Global Cooldown. Breaks Stealth. | |
Slash | 25 Energy | Instant | 0 second | 14yd | Deals 1243 physical damage and applies Hobble for 2 seconds. Breaks Stealth.
If Stealth is active: AppliesSlash for 3 seconds and does not apply Hobble. Slash: Decreases Movement Speed to 0%. | |
Stealth | 0 Energy | Instant | 20 seconds | 14yd | Applies Stealth to you for 8 seconds.
Stealth: You are invisible to enemies and some of your Assassin abilities become empowered. | |
Temple Strike | 35 Energy | Instant | 12 seconds | 14yd | Deals 756 physical damage and applies Incapacitate for 2.5 seconds. Breaks Stealth.
If Stealth is active:Incapacitate for 4 seconds. | |
Whirling Knives | 35 Energy | Instant | 0 second | 14yd | Deals 999 physical damage and applies Bleeding for 3 seconds to all enemies within 23yards. Breaks Stealth. |