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Arena of Kings Wiki
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==Spells== {| class="wikitable" width="100%" style="text-align:center;" |- ! Icon ! width="150px" | Name ! width="100px" | Cost ! width="80px" | Cast time ! width="80px" | Cooldown ! width="40px" | Range ! Description |- | [[File:Assassin.png|48px|link=]] | '''[[Assassin Basic Attack]]''' | 0 Energy | Instant | 0 second | 14yd | Deals 317 [[Physical Damage|physical damage]] (main-hand) plus 158 (off-hand) and restores 5 [[Energy]]. (Passive) 30% Weapon Toxin - Poison: Decreases Movement Speed by 15% and deals 2% of maximum health every second as true damage. (Passive) 30% Weapon Toxin - Infection: Reduces maximum health by 10%, all healing received by 30% and deals 1% of maximum health every second as physical damage. |- |- | [[File:Annihilate.jpg|48px|]] | '''[[Annihilate]]''' | 50 Energy | Instant | 0 seconds | 14yd |<nowiki/>Instantly strike your target with both daggers, dealing 677 (main-hand) and 338<nowiki/> (off-hand) physical damage. Your passive chance to apply Weapon Toxins is increased by 25%. Breaks Stealth. (Passive) 30% Weapon Toxin - Poison: Decreases Movement Speed by 15% and deals 2% of maximum health every second as true damage. (Passive) 30% Weapon Toxin - Infection: Reduces maximum health by 10%, all healing received by 30% and deals 1% of maximum health every second as physical damage. Out of Combat Stealth Bonus: Annihilate deals an additional 20% damage. Generates 2 Combo Points. |- | [[File:Bandage.jpg|48px|]] | '''[[Bandage]]''' | 0 Energy | Instant | 10 seconds | 35yd | Heals you for 733 and applies Bandage for 6 seconds and removes the most recently applied Status Ailment. Does not break Stealth. Bandage: Provides 10% damage reduction. Heals for 153 every second. The amount healed increases by 37 every tick. Bandage ends upon receiving 750 damage. |- | [[File:Dash.jpg|48px|]] | '''[[Dash]]''' | 0 Energy | Instant | 20 seconds | 0 yd | Removes all movement impairing Debuffs and applies Dash to you for 3 seconds. Ignores global cooldown. Does not break Stealth. Dash: Applies a 30% Fading Haste, restores 5 Energy every second, and increases Armor by 93. |- | [[File:Daze.jpg|48px|]] | '''[[Daze]]''' | 25 Energy | Instant | 20 seconds | 14yd | Deals 420 physical damage and applies Stun based on the number of Combo Points you have. Breaks Stealth. 1 point 2.0 seconds 2 point 2.3 seconds 3 point 2.6 seconds 4 point 2.9 seconds 5 point 3.2 seconds Out of Combat Stealth Bonus: Increases Stun duration by 10% and applies Expose Vulnerabilities for 4 seconds. Stun: Disables movement and prevents the use of abilities. Expose Vulnerabilities: Amplifies all damage taken by 8%. |- | [[File:DisappearingAct.jpg|48px|]] | '''[[Disappearing Act]]''' | 0 Energy | Instant | 45 seconds | 20yd | Removes all movement impairing Debuffs and applies Empowered Stealth to you for 10 seconds. Applies Blind to all enemies within 20 yards for 1.2 seconds. Empowered Stealth: You leave Combat instantly and become invisible to enemies, generating 1 Combo Point every second. Increases Energy Regeneration by 50%. Increases Movement Speed by 25%. Breaks upon receiving damage. Blind: Reduces Power by 12% and causes your screen to go white, hindering your vision. |- |[[File:Envenom.jpg]] |[[Envenom]] |20 Energy |Instant |5 seconds |14yd |Deals 452 physical damage and instantly applies your Weapon Toxins in addition to Hobble for 2 seconds. Breaks Stealth. Weapon Toxin - Poison: Decreases Movement Speed by 15% and deals 2% of maximum health every second as true damage. Weapon Toxin - Infection: Reduces maximum health by 10%, all healing received by 30% and deals 1% of maximum health every second as physical damage. Generates 1 Combo Point. |- |[[File:MurderousInstincts.jpg|48px|]] |'''[[Murderous Instincts]]''' | 0 Energy | Instant | 45 seconds | 0yd | Applies Murderous Instincts to you for 5 seconds. Ignores global cooldown. Does not break Stealth. Murderous Instincts: Increases your Power by 13% and Critical Strike rating by 50%. Restores 10 Energy every second. |- |[[File:Puncture.jpg]] |[[Puncture]] |20 Energy |Instant |0 seconds |14yd |Spend all of your combo points, applying Puncture to target enemy for 9 seconds. Puncture: Deals 42 physical damage every second and cannot be dispelled. The amount of damage dealt is increased by spending more Combo Points. 1 point 84 physical damage 2 points 126 physical damage 3 points 168 physical damage 4 points 210 physical damage 5 points 252 physical damage Out of Combat Stealth Bonus: Applies Silence for 1-2 seconds based on the number of Combo Points you spent. |- | [[File:ShadowWalk.jpg|48px|]] | '''[[Shadow Walk]]''' | 15 Energy | Instant | 20 seconds | 80yd | Teleport to target and applies Dash to you for 2 seconds. Ignores global cooldown. Does not break Stealth Dash: Applies a 25% Fading Haste, restores 5 Energy every second, and insceases Amor by 98 |- | [[File:Shroud.jpg|48px|]] | '''[[Shroud]]''' | 0 Energy | Instant | 45 seconds | 0yd | Applies Shroud to you for 2 seconds. Ignores global cooldown. Does not break Stealth. Shroud: Provides 90% damage reduction, makes you immune to all harmful effects, and increases healing received from all sources by 30%. |- | [[File:Slap.jpg|48px|]] | '''[[Slap]]''' | 20 Energy | Instant | 16 seconds | 14yd | Deals 286 physical damage and Interrupts for 2.5 seconds. If an ability was Interrupted, Slap Generates 1 Combo Point, deals an additional 286 physical damage, and applies Silence for 1 second. Ignores global cooldown. Breaks Stealth. Silence: Prevents the use of abilities. Interrupt: Prevents the current casting spell from being performed and locks it for a short period of time if the spell has a cooldown. |- |[[File:Slash.jpg|48px|]] |'''[[Slash]]''' | 35 Energy | Instant | 0 second | 14yd | Spend all of your combo points to deal 528 physical damage. The amount of damage dealt is increased by spending more Combo Points. 1 point 105 physical damage 2 points 210 physical damage 3 points 315 physical damage 4 points 420 physical damage 5 points 525 physical damage Out of Combat Stealth Bonus: Deals 15% additional damage. |- | [[File:Stealth.jpg|48px|]] | '''[[Stealth]]''' | 0 Energy | Instant | 20 seconds | 14yd | Applies Stealth to you for 12 seconds. Stealth: You are invisible to enemies and generate 1 Combo Point every second. Increases Energy Regeneration by 50%. After 2 seconds you leave Combat, empowering some of your attacks. Increases Movement Speed by 25%. Breaks upon receiving damage. |- | [[File:TempleStrike.jpg|48px|]] | '''[[Temple Strike]]''' | 35 Energy | Instant | 14 seconds | 14yd | Deals 368 physical damage and applies Incapacitate for 2.5 seconds. Breaks Stealth. Out of Combat Stealth Bonus: Increases Incapacitate duration by 50% and causes Temple Strike to not break Stealth. Incapacitate: Disables movement and prevents the use of abilities. Breaks on receiving damage. Generates 1 Combo Point. |- | [[File:WhirlingKnives.jpg|48px|]] | '''[[Whirling Knives]]''' | 50 Energy | Instant | 6 seconds | 22yd | Deals 475 physical damage and applies Bleeding and Hobble for 2 seconds to all enemies within 22 yards. Damage dealt can also apply your Weapon Toxins Infection and Poison (30% chance). Does not break Stealth. Bleeding: Deals 1.85% of maximum health every second as true damage. Deals 1% of maximum health whenever an ability is used. Generates 1 Combo Point if an enemy was hit. |} [[Category:Classes]]
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